Should i play 40k and fantasy




















These pre-made armies range from Goblins to Space Marines and are also popular with veteran players. For example, the Fungal Loonhorde box set is a great addition to any Night Goblin army and includes six stone trolls, whose magical resistance and natural armour make them a strong choice against magical units, and 10 Squig hoppers — which are basically bouncing balls of teeth, totally without fear and a deep hatred for Dwarves.

Those familiar with Warhammer have seen it go through several editions, some more successful than others. Games Workshop threw out the rule book when they introduced Age of Sigmar in , doing away with standard fantasy tropes and stereotypes.

Age of Sigmar carved itself a new world inhabited by the human Stormcast Eternals, who worshipped the god Sigmar. Not everyone was happy with this new, simpler set-up though and some still favour the old Warhammer over this dramatic simplification, which lacks the deeper tactical play of the original. Many miss the ambiguous rules that created unique styles of play from group to group, as well as the heavy army books that have now been replaced by shorter warscrolls.

But your shelves will thank you and Warhammer is arguably a more accessible experience because of these changes.

Lockdown has seen many confined to their home and in some cases moving back in with the parents. Rooting through your loft and finding old armies from earlier editions of Warhammer has now become extremely profitable, with prices soaring in the last year. Make no mistake, Warhammer is not a cheap hobby. These guys defend the Imperium against alien races that run the gamut from murderous hiveminds like the Tyranids to sophisticated elf-like civilizations like the Aeldari, as well as the forces of Chaos, which consist of demonic legions that follow the commands of their patron Chaos God—Tzeentch, Khorne, Nurgle or Slaanesh.

Games Workshop has more models on shelves for some factions than others keep cranking out those Space Marines, GW! Nobody is sure why. To be honest, the rampant tribalism within Warhammer is part of what convinced me to give it another chance: everyone seemed to have so much fun swearing their undying loyalty to one faction and pledging eternal hatred for all the others that it made me wonder what made them so passionate about the game.

So I took a closer look. Nurgle is the disgusting, morbidly obese Chaos god of disease, death, and decay in the Warhammer 40K universe. Like I said, I used to hate him most of all—he was just gross.

Pictured: A ray of loveable sunshine. Once I understood Nurgle, my whole perspective on his armies changed. They carry around giant death-knell bells that rip apart souls, and their scribes wander around looking for omens in flies, wounds, and puddles of acid.

Sure, Khorne has bloodthirsty berserkers and shirtless Mad Max -looking motherfuckers, but Nurgle is packing unkillable typhoid juggernauts. So despite all the odds, I ended up dropping a couple hundred dollars on a Nurgle army.

This is the insidious genius of Games Workshop. Sometimes it helps to make lists to organize ideas, the following is my case for the bold assertion in the title. Fantasy lends itself to fantasy as a fundamental element of its character, thus it is easier to suspend belief and accept the fantastic. Fantasy battles are vastly more believable on the scale of table top gaming.

Fantasy figures require real skill to paint as these figures represent individual and organic people and creatures. Science fiction has always labored under the constraints of being intertwined with science, and so can be judged with what we know today. Warfare that we are familiar with today and what we can see down the line suggests conflict with bombardment, robots, drones and other realities which do not have much relation to the bogus rules of war as suggested by the 40k universe.

This is particularly true for machines and space marines, which are the obvious favorites for most players. All you need to do to paint the tanks and marshmallow marines is get a spray can with your favorite color and some stickers. To this day I fail to see people's fascination with 40k. It to me is a sorry echo of what was started by WFB.

I feel like WHFB is more ''fun'' because we're in an edition, where every army can win, using all the phases of the game. It may sound a bit weird, but there are so many different types of army compositions, each with their own flavour, pros and cons. Ofcourse, some matches can be tilted in favour of one or the other, but your almost never guarenteed a loss, since any model can more or less kill anything.

This is not the case with 40k. Here you have to have a certain strength value to even stratch a model. Take for instance, either IG or Tau. They shoot shoot shoot and hope to win. If the enemy can withstand it, and get into combat, you melt away and lose. This is not the case with WHFB. One could argue that every single phase is actually a battle in itself.

Should I call out a challenge? Would it be better if I just declined the challenge my opponent just barked out, and him with regular troops? Hell, even deployment is some times half the game. Especially with us Dawi, with only M3. There are cases where we can struggle if we just deploy in a wrong way. There are so many paths, so many questions you ask yourself while playing. Im not saying this is not the case with 40k, and it can sure as heck be competetive.

I'm playing both systems, too and always preach the same: WHFB has way higher requirements than 40k. You have to think much more tactically during the whole game and not only care about where your standard unit will be at the end of the game like those pesty little eldar jetbikes moving in, hiding for the whole game and jumping at the mission objective on their last turn.

Where is the skill in that? Heck, even the old system of guessing artillery ranges was a lot of fun and rewarded a good eye and feeling for the game. Sure, for newcomers it was a bit harder but could be easily learned like all the other aspects of the game.

In the end, I like games, where skill is rewarded and not the amount of money you put into the models to build the newest army. And now I play almost only 6th ed 40k as opposed to 8th ed warhammer.

It's a much better game at the moment. I can't even really see the logic in this post. Dont really think its ironic, because it doesnt take away the phases even though we dont ''use'' it. It can still be vital to get that, RiP spell, off of the table. Besides, why doesnt the AoD count? Because most people dont like it, it suddenly loses all its abilities? Besides, thats the beauty of this game. Unique armies which lose out on part of the game, but excel in another. So I just think its great.

Why is it bizarre? Its probably one of the best things in the game system at the moment. In 40k, you might face one or two vehicles or monsters, and if you dont have the right tools or the tools get killed, you might pack up, because there a now way of winning. Here, size doesnt matter. There will always be the little crack in the armour, an arrow hitting a giant in a certain place or a goblin somehow jamming the Steam tank.

I just believe, it gives the game a much better flow and its interesting from start to finish. Not just, from start until a certain unit is destroyed. Like playing a heavy gunline? I think its a poor comparison, even though they are both shooty.

And S4 when they charge. They dont just melt away. Not that im aplauding a gunline, but still. Yeah, the phases are the same, but they are still different. But again, its from my perspective and you have yours. So calling something, bizarre and ironic, might be a bit harsh. Posted 19 March - PM. I think your differentiation between 40k and fantasy on everything being able to kill everything, and gunlines, are way off base.

Your general assessment of 40k makes me unsure if you even play it.



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